RPX GARAGES — Modern. Fast. Clean.
A complete garage system built from the ground up for QBCore, ESX, and QBOX servers — personal garages, job fleets, fully player-owned private garages, and a proper built-in impound system, all in one resource. No bloat, no five other resources bolted together to make it work.
WHY RPX GARAGES
Most garage scripts make you choose: either it's deeply tied to one framework and breaks the moment you're not on it, or it's "universal" and barely does anything. RPX Garages reads your framework's own vehicle table directly when you want it to (QBox & QBCore's player_vehicles, ESX's owned_vehicles — no import step, vehicles already owned through your shop just show up), or runs entirely standalone with zero dependencies if you'd rather. Your choice, one config line.
FEATURES
GARAGES
Personal garages, unlimited locations, per-player capacity
Job-locked garages (police, mechanic, whatever your server needs) — invisible to everyone else, blip/ped/marker included, server-side enforced so it can't be bypassed by a modified client
Private, player-owned garages — admins create them in-game with an interactive placement tool (move, rotate, see exactly where the vehicle spawns before confirming), assign an owner, and that owner manages their own access list in-game — no commands to memorize, real menus
Job fleet vehicles — a shared pool per job/garage, auto-registered from config or added at runtime, plates auto-generated if you don't want to type them
IMPOUND
Fully built in, no separate resource required
Reason, fee, location (pick from multiple impound lots), officer-hold toggle
Full sortable, searchable, filterable impound lot table for officers — not a cramped list, an actual data table with columns and pagination
Release charges a real player, by ID, on the spot — not a free pass
Public impound-check points so any player can find and pay off their own impounded vehicles without needing an officer
THE ACTUAL VEHICLE DATA
Fuel, engine health, body damage, and every mod (performance upgrades, wheels, paint, tint, livery, neon, turbo — the full set) genuinely persist across store/retrieve. Wreck it, store it, it comes back wrecked. Mod it, store it, the mods are still there.
Automatic recovery after a server restart — nothing gets stuck showing "out" with no matching vehicle in the world
UI
Single-panel design: search, sort, category tabs, garage switcher, all in one view — no clutter, no five nested menus to find your car
Favourites, renaming, notes, tags
Transfer Garage and Transfer to Player, both with configurable costs
Built with real interaction design in mind, not just a re-skinned table
ADMIN TOOLS
Create, manage, and delete private garages entirely in-game
Fix a stuck vehicle without touching the database
Full ace-permission gating on every admin action, checked server-side — hiding a button client-side was never the actual security boundary
COMPATIBILITY
QBCore, ESX, or Qbox — auto-detected or forced in config
oxmysql or a zero-dependency JSON file, your choice
ox_target, qb-target, or marker+E fallback if you're running neither
ox_lib notifications if present, with its own fallback if not
SUPPORT
Every setting lives in a single, clearly commented config.lua. Full command reference and setup documentation included. If something's not working the way you expect, come talk to us on Discord before leaving a review — we'd rather just fix it.
RPX — RolePlay Xclusive Website: https://rpx.tebex.io/ Discord: https://discord.gg/hZDMAB8n4B
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